Huizinga, Johan. 1955. Homo Ludens. Boston: Beacon.


1. Nature and Significance of Play as a Cultural Phenomenon
Play is significant; Is always present in culture. The play-concept is irreducible, involves "fun." Its characteristics include its freedom, it's voluntary; it lies outside of "real life" or the ordinary; it is secluded and limited in time and place. Is both a contest for something and a representation of something. We access reality by playing with it. Thus religion and ritual are considered part of play.

2. The Play-Concept as Expressed in Language.
Addresses question of how the absence or presence of a word for "play" is related to place of play in a culture. Also, problem of whether play needs to be conscious (it doesn't (31)). Contests are always play. Historically, the play-concept is attenuating [there's a strong intra-war lurking throughout this work--civilization's going to shit]. For the Anglo-Saxons: Play is battle, and vice versa. Special applications of the word play, e.g., music and sex.

3. Play and Contest as Civilizing Functions.
Culture arises from play, "is played from the very beginning (46)." Boundaries of play/cheating/seriousness. Play and contest as the root of Chinese civilization, of potlatch, other ceremonies of contest. Play as yielding beauty. Our notions of virtue, honor, etc. rise out of play. Discussion of rulers at play.

4. Play and Law.
Wherein courtroom proceedings in varied cultures are shown analogous to games.

5. Play and War.
War contains ludic element when properly agonistic, when contestants enter as equals on field of battle. Includes duels, jousting, etc. This extends to international relations: refusing to acknowledge international law goes against the spirit of play, is thus uncivilized.

6. Playing and Knowing.
Competition for superiority is always play, this includes contests of knowing. Philosophy is born in play (in the Vedas).

7. Play and Poetry.
Poiesis is a play function--is other-worldly. Much traditional poetry practice (e.g., Inuit) is agonistic.

8. The Elements of Mythopoiesis.
We deal with the objective world by personifying things. The act of personification is mental play. Poetry and sacred personification (attributing god-like elements to things) originate in play--but apparently lose their play quality. In poetry, play only remains at the surface in the realm of drama.

9. Play forms in Philosophy
Sophism as play, contest with rivals in public.

10. Play forms in Art
Music is always in the play-sphere--lies outside the reason of everyday life. Music always has a sense of competition. Has moved from having social function to having a deep personal/emotive function. Similar, greater in dance. Harder to see in plastic arts: "where there's no visible action there can be no play." Can't really say that creation of plastic arts is play, beyond idle doodling. The reception of art is different, e.g., pieces are "put in play" in art competition, or the demonstration of master pieces.

11. Western Civilization Sub Specie Ludi
History--Rome out of Greece, permeated by play. Ditto Middle Ages, Rennaissance, etc. Play is all over culture, produces many forms of social life [this is essentially a structural-functionalist account--all these various bits of society that include play are structures, have a play function in addition to other functions.] More on music--its gameness is evident in its cultural boundedness--it's only appreciated by those who know the rules. Nearer to our times it's harder to assess what's play and what's not. A dig at Marx as missing out on role of culture. 19th Century thought/philosophy as lacking in play, instead dominated by technology.

12. The Play-Element in Contemporary Civilization
Sports as less play-like since 1875--now are professional, serious. But at the same time other realms, like trade and production, become more play-like. He's equivocal on play in arts and sciences. Play can be used to hide social and political machinations. "Puerilism"~= Play--there's a lot of this puerilism going around. Play, for example the Boy Scouts(!), is culture creating. "Play is on the wane." Play in international relations: ‡Spoil sports can ruin civilization.

Nick Dempsey

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