The Police Officer's Dilemma
The Paradigm
Since 2000, we have been working to develop and refine a first-person-shooter videogame,
which presents a series of images of young men, some armed, some unarmed, set against
realistic backgrounds like parks or city streets. The player's goal is to shoot any and
all armed targets, but not to shoot unarmed targets. Half of the targets are Black, and
half are White. We have used this game to investigate whether decisions to "shoot" a
potentially hostile target can be influenced by that target's race.
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Basic Findings
Our research has provided robust evidence of racial bias in decisions to shoot (Correll, Park,
Judd & Wittenbrink, 2002; Correll, Park, Judd, Wittenbrink, Sadler & Keesee, in press;
Correll, Urland & Ito, 2006). Participants shoot an armed
target more quickly and more often when that target is Black, rather than White. However,
participants decide not to shoot an unarmed target more quickly and more often when the
target is White, rather than Black. In essence, participants seem to process
stereotype-consistent targets (armed Blacks and unarmed Whites) more easily than counterstereotypic
targets (unarmed Blacks and armed Whites).
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Moreover, by recording fluctuations in the brain's electrical activity (ERPs), we have
observed that participants differentiate between Black and White targets about 230
milliseconds after the target appears on screen. This type of differentiation has also
been observed when participants see a threatening (vs. a non-threatening) image. Strikingly,
the more participants differentiate by target race (processing Black targets as if they
were threats), the more bias they show on our task (Correll, Urland & Ito, 2006; see
Ito & Urland, 2003, 2004, for more on race and ERPs).
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Additional Resources
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Demonstration trials in Quicktime
Demonstration trials in powerpoint (for teaching/demonstration purposes)
Try a beta version of our task on the web!
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